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StarCraft 2 Race Comparison

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StarCraft 2 Race Comparison

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If you’re new to StarCraft 2 or maybe are just curious about the other races after having stuck with one for awhile yourself, it’s important to understand the StarCraft 2 race comparison to know the strengths and weaknesses of each and be able to decide which race is best suited for you given your play style. This is the complete StarCraft 2 race comparison.

Terran

The first race to be covered in this StarCraft 2 race comparison is the Terran or human race which is a heavy hitting powerful race which deals damage through brute force. This is typically the choice for newer players because it’s the easiest to learn for a number of reasons, one being the obvious fact that the names of the units and buildings are self explanatory in terms of what they do compared to the other races. One advantage of Terrans is that while in the beginning they are the most basic race at first with Marines and Marauders but they arguably develop into the most diverse race at mid and later levels of a game in terms of combinations and what they can do than the other two.

Strengths – Can repair buildings and vehicles, can build structures anywhere, good defense and mobility, cloaking and invisibility detection, sensor towers see enemies through fog of war, have destructive Nuclear warheads, buildings lift off ground, medivacs can heal both while airborne and as well in transport, heavily armored and strong siege capabilities, reapers can go up and down terrain, supply depots can submerge themselves underground.

Weaknesses – More micromanaging of units required, buildings burn to the ground at low health, bunkers take a lot of resources and man power though they are effective for defense.

Protoss

Next to mention in the StarCraft 2 race comparison is the Protoss, a race specializing in Psy energy and technology. A great thing about the Protoss is that one probe is able to build multiple buildings at once, saving you from having to construct multiple units to build a base. Zealots and Stalkers are early game units which are likely the strongest of any race early on. The ability to “Chrono Boost” any building speeds the production of its units and warping once you upgrade Gateways to Warpgates is extremely helpful for moving units fast. Another good choice for first time players.

Strengths – Probes can build multiple structures at once, buildings warp themselves into play, powerful defensive units, regenerative plasma shields, can use a warm prisms as a substitute pylon matrix, colossi can go up and down terrain, can use mothership abilities for powerful defense, photon cannons can attack land and air and detect invisible units, can warp units using warpgate for quick deployment.

Weaknesses – Expensive/long build times, buildings must be placed within the psionic matrix thus limiting where you can build, buildings go offline out of the matrix, colossi are susceptible to anti air attacks, heavy vespene consumption.

Zerg

The final race to mention of the 3 in this StarCraft 2 race comparison are the Zerg which are the most difficult race to get started with but can be extremely powerful once you get a better grasp of their mechanics. This is a swarm race in which your strength lies in numbers rather than individual powerful units. The major upside is that the units are cheap and are able to be built quickly and with a good grasp of the ability to macro you can expand and grow your economy quickly to support the continual high production of units with which to overwhelm your opponent in numbers.

Strengths – Units are quickly built and cheaply, all land units are able to burrow underground, the Infestor and Roach can both burrow and move underground, hatchery builds 3 units at a time rather than 1, units heal automatically when on the creep, the Overseer can detect and transport when mutated, Zerg defensive structures are able to uproot and move, Zerg gain 30% speed both while on creep, ability to instantly transport all units anywhere using Nydus worm, Overlords provide supply, can create creep and fly.

Weaknesses – Because units travel in hordes tightly together they are especially susceptible to all kinds of splash attacks thus destroying your entire force all at once if you’re not careful, units are weak, buildings must be built on creep, drones are lost when creating new buildings.

One final note, if you are new to the game, stick with one race and master it rather than spreading your game out amongst them all as it’s far more important to be great with one than good with 2 or all 3, enabling you to be as competitive and successful as possible. Once you have mastered one race, take some time and play with the other 2 to form your own hands on StarCraft 2 race comparison as this gives you an insight on how your opponents use that race themselves so that you can better attack and defend against your opponent regardless of the race that they choose.

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Source by Jared Leason

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